

RUST SHOP ITEM UPDATE
Q: How do I make a weapon spawn with ammo in it?Ī: You need to configure the "Weapon" section in the item config: Fresh off the press, we have a visual and now know exactly how the drone shop will work in Rust, here's a new update with everything you need to know right n.
RUST SHOP ITEM HOW TO
Q: How to use Economics to store the economy Q: How to use ServerRewards to store the economy Q: How to use BankSystem to store the economy Q: Where can I see an example of a config? all - updates both Price and SellPrice, buy - updates Price, sell - updates SellPrice - a console command for updating prices of items in the store using ItemCostCalculator.shop.remove category - a console command to remove a category (or all categories).shop.remove item - a console command to remove an item (or all items).shop.remove all - a console command to remove all items and categories from the plugin.The option clear means clearing Shop items before convert - convert items from ServerRewards to Shop.Selling items (if SellPrice is more than 0) We look forward to reading your feedback and suggestions.Enjoy a highly customizable Shop that can be configured in game! Use NPCs as shopkeepers, and set up a shop with ease using the game interface to add, edit, or remove items on the fly. Items on the permanent store may be discounted or discontinued at a later date but we'll give you a heads up when we plan to make this happen. Yes! We'll be releasing more over the coming months and getting feedback from you on what works and what doesn't. Will there be more items coming to the new store? We're going to keep all this under review. This is to help differentiate them from the other types of skins/items we've sold in the past and will still sell. No, at present items and skins sold on the permanent store will not be able to resold on the Steam marketplace and hold no resale monetary value, nor can these items be traded on Steam. Will the new skins and items be tradeable? Yes, we'll still regularly launch timed-availability skins and items, especially working with Rust community creators, as well as our DLC packs ( Instruments, Sunburn and Voice Props).

Will you still do limited availability skins and DLC? not big enough to justify a DLC pack, don't fit a monthly themed update). It also gives us more scope to experiment with things we think you'll like - we often have ideas for skins and items but they haven't always found a place (e.g. Our idea is to expand that by having a core offering of permanently available, premium, cosmetic items and skins items that all players (new and old) can buy and use to have more fun with Rust. We're also very aware that Rust has grown in popularity but many new players won't be aware that they have these options.

We've found over the years that players really value being able to choose different skins and items to enjoy Rust, like the Spacesuit hazmat skin, or fun seasonal stuff like Christmas lights or fireworks packs. We received a lot of feedback and comments after the recent store announcement so we'd like to address them here:
